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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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internal partial class SkinnableLighting : SkinnableSprite
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{
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private DrawableOsuJudgement? targetJudgement;
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private JudgementResult? targetResult;
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public SkinnableLighting()
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: base("lighting")
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{
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}
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protected override void SkinChanged(ISkinSource skin)
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{
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base.SkinChanged(skin);
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updateColour();
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}
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/// <summary>
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/// Updates the lighting colour from a given hitobject and result.
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/// </summary>
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/// <param name="targetJudgement">The <see cref="DrawableHitObject"/> that's been judged.</param>
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/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetJudgement"/> was judged with.</param>
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public void SetColourFrom(DrawableOsuJudgement targetJudgement, JudgementResult? targetResult)
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{
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this.targetJudgement = targetJudgement;
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this.targetResult = targetResult;
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updateColour();
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}
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private void updateColour()
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{
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if (targetJudgement == null || targetResult == null)
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Colour = Color4.White;
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else
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Colour = targetResult.IsHit ? targetJudgement.AccentColour : Color4.Transparent;
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}
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}
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}
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