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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs

67 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
/// <summary>
/// A pill that displays the room's current status.
/// </summary>
public partial class RoomStatusPill : OnlinePlayPill
{
[Resolved]
private OsuColour colours { get; set; } = null!;
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
private readonly Room room;
public RoomStatusPill(Room room)
{
this.room = room;
}
protected override void LoadComplete()
{
base.LoadComplete();
TextFlow.Colour = Colour4.Black;
Pill.Background.Alpha = 1;
room.PropertyChanged += onRoomPropertyChanged;
updateDisplay();
FinishTransforms(true);
}
private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case nameof(Room.Status):
case nameof(Room.EndDate):
updateDisplay();
break;
}
}
private void updateDisplay()
{
Pill.Background.FadeColour(room.Status.GetAppropriateColour(colours), 100);
TextFlow.Text = room.Status.Message;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
room.PropertyChanged -= onRoomPropertyChanged;
}
}
}