mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 17:32:55 +08:00
155 lines
5.0 KiB
C#
155 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Effects;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Layout;
|
|
using osu.Game.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|
{
|
|
/// <summary>
|
|
/// Represents length-wise portion of a hold note.
|
|
/// </summary>
|
|
public class BodyPiece : Container, IHasAccentColour
|
|
{
|
|
private readonly Container subtractionLayer;
|
|
|
|
protected readonly Drawable Background;
|
|
protected readonly BufferedContainer Foreground;
|
|
private readonly BufferedContainer subtractionContainer;
|
|
|
|
public BodyPiece()
|
|
{
|
|
Blending = BlendingParameters.Additive;
|
|
|
|
Children = new[]
|
|
{
|
|
Background = new Box { RelativeSizeAxes = Axes.Both },
|
|
Foreground = new BufferedContainer
|
|
{
|
|
Blending = BlendingParameters.Additive,
|
|
RelativeSizeAxes = Axes.Both,
|
|
CacheDrawnFrameBuffer = true,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box { RelativeSizeAxes = Axes.Both },
|
|
subtractionContainer = new BufferedContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
// This is needed because we're blending with another object
|
|
BackgroundColour = Color4.White.Opacity(0),
|
|
CacheDrawnFrameBuffer = true,
|
|
// The 'hole' is achieved by subtracting the result of this container with the parent
|
|
Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
|
|
Child = subtractionLayer = new CircularContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
// Height computed in Update
|
|
Width = 1,
|
|
Masking = true,
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
AddLayout(subtractionCache);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
updateAccentColour();
|
|
}
|
|
|
|
private Color4 accentColour;
|
|
|
|
public Color4 AccentColour
|
|
{
|
|
get => accentColour;
|
|
set
|
|
{
|
|
if (accentColour == value)
|
|
return;
|
|
|
|
accentColour = value;
|
|
|
|
updateAccentColour();
|
|
}
|
|
}
|
|
|
|
public bool Hitting
|
|
{
|
|
get => hitting;
|
|
set
|
|
{
|
|
hitting = value;
|
|
updateAccentColour();
|
|
}
|
|
}
|
|
|
|
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (!subtractionCache.IsValid)
|
|
{
|
|
subtractionLayer.Width = 5;
|
|
subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth);
|
|
subtractionLayer.EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Colour = Color4.White,
|
|
Type = EdgeEffectType.Glow,
|
|
Radius = DrawWidth
|
|
};
|
|
|
|
Foreground.ForceRedraw();
|
|
subtractionContainer.ForceRedraw();
|
|
|
|
subtractionCache.Validate();
|
|
}
|
|
}
|
|
|
|
private bool hitting;
|
|
|
|
private void updateAccentColour()
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
Foreground.Colour = AccentColour.Opacity(0.5f);
|
|
Background.Colour = AccentColour.Opacity(0.7f);
|
|
|
|
const float animation_length = 50;
|
|
|
|
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
|
|
|
if (hitting)
|
|
{
|
|
// wait for the next sync point
|
|
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
|
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
|
Foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
|
}
|
|
|
|
subtractionCache.Invalidate();
|
|
}
|
|
}
|
|
}
|