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osu-lazer/osu.Game/Overlays/Wiki/WikiSidebar.cs
Gagah Pangeran Rosfatiputra a706ff63ed
change sprite text to text flow
2021-06-04 12:50:03 +07:00

97 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Wiki
{
public class WikiSidebar : OverlaySidebar
{
private FillFlowContainer tableOfContents;
protected override Drawable CreateContent() => new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "CONTENTS",
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
},
tableOfContents = new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
},
};
public void AddToc(string title, MarkdownHeading heading, int level)
{
switch (level)
{
case 2:
case 3:
tableOfContents.Add(new TocTitle(title, heading, level == 3));
break;
}
}
private class TocTitle : OsuHoverContainer
{
[Resolved]
private OverlayScrollContainer scrollContainer { get; set; }
private readonly MarkdownHeading target;
private readonly OsuTextFlowContainer textFlow;
public TocTitle(string text, MarkdownHeading target, bool subtitle = false)
{
this.target = target;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Child = textFlow = new OsuTextFlowContainer(t =>
{
t.Font = OsuFont.GetFont(size: subtitle ? 12 : 15);
}).With(f =>
{
f.AddText(text);
f.RelativeSizeAxes = Axes.X;
f.AutoSizeAxes = Axes.Y;
});
Margin = new MarginPadding { Top = subtitle ? 5 : 10 };
Padding = new MarginPadding { Left = subtitle ? 10 : 0 };
}
protected override IEnumerable<Drawable> EffectTargets => new Drawable[] { textFlow };
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Light1;
}
protected override bool OnClick(ClickEvent e)
{
scrollContainer.ScrollTo(target);
return base.OnClick(e);
}
}
}
}