mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 13:22:55 +08:00
146 lines
4.9 KiB
C#
146 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
|
{
|
|
public class TaikoLegacySkinTransformer : LegacySkinTransformer
|
|
{
|
|
public TaikoLegacySkinTransformer(ISkinSource source)
|
|
: base(source)
|
|
{
|
|
}
|
|
|
|
public override Drawable GetDrawableComponent(ISkinComponent component)
|
|
{
|
|
if (!(component is TaikoSkinComponent taikoComponent))
|
|
return null;
|
|
|
|
switch (taikoComponent.Component)
|
|
{
|
|
case TaikoSkinComponents.DrumRollBody:
|
|
if (GetTexture("taiko-roll-middle") != null)
|
|
return new LegacyDrumRoll();
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.InputDrum:
|
|
if (GetTexture("taiko-bar-left") != null)
|
|
return new LegacyInputDrum();
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.CentreHit:
|
|
case TaikoSkinComponents.RimHit:
|
|
|
|
if (GetTexture("taikohitcircle") != null)
|
|
return new LegacyHit(taikoComponent.Component);
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.DrumRollTick:
|
|
return this.GetAnimation("sliderscorepoint", false, false);
|
|
|
|
case TaikoSkinComponents.HitTarget:
|
|
if (GetTexture("taikobigcircle") != null)
|
|
return new TaikoLegacyHitTarget();
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.PlayfieldBackgroundRight:
|
|
if (GetTexture("taiko-bar-right") != null)
|
|
return new TaikoLegacyPlayfieldBackgroundRight();
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.PlayfieldBackgroundLeft:
|
|
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
|
|
if (GetTexture("taiko-bar-right") != null)
|
|
return Drawable.Empty();
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.BarLine:
|
|
if (GetTexture("taiko-barline") != null)
|
|
return new LegacyBarLine();
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.TaikoExplosionGood:
|
|
case TaikoSkinComponents.TaikoExplosionGreat:
|
|
case TaikoSkinComponents.TaikoExplosionMiss:
|
|
|
|
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
|
if (sprite != null)
|
|
return new LegacyHitExplosion(sprite);
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.Scroller:
|
|
if (GetTexture("taiko-slider") != null)
|
|
return new LegacyTaikoScroller();
|
|
|
|
return null;
|
|
|
|
case TaikoSkinComponents.Mascot:
|
|
return new DrawableTaikoMascot();
|
|
}
|
|
|
|
return Source.GetDrawableComponent(component);
|
|
}
|
|
|
|
private string getHitName(TaikoSkinComponents component)
|
|
{
|
|
switch (component)
|
|
{
|
|
case TaikoSkinComponents.TaikoExplosionMiss:
|
|
return "taiko-hit0";
|
|
|
|
case TaikoSkinComponents.TaikoExplosionGood:
|
|
return "taiko-hit100";
|
|
|
|
case TaikoSkinComponents.TaikoExplosionGreat:
|
|
return "taiko-hit300";
|
|
}
|
|
|
|
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
|
|
}
|
|
|
|
public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
|
|
|
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
|
|
|
|
private class LegacyTaikoSampleInfo : ISampleInfo
|
|
{
|
|
private readonly ISampleInfo source;
|
|
|
|
public LegacyTaikoSampleInfo(ISampleInfo source)
|
|
{
|
|
this.source = source;
|
|
}
|
|
|
|
public IEnumerable<string> LookupNames
|
|
{
|
|
get
|
|
{
|
|
foreach (var name in source.LookupNames)
|
|
yield return $"taiko-{name}";
|
|
|
|
foreach (var name in source.LookupNames)
|
|
yield return name;
|
|
}
|
|
}
|
|
|
|
public int Volume => source.Volume;
|
|
}
|
|
}
|
|
}
|