1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 20:45:46 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs
2021-05-12 19:06:40 +09:00

37 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
}
[Test]
public void TestChangingAccuracy()
{
AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
}
}
}