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osu-lazer/osu.Game/Overlays/Toolbar/Toolbar.cs
2023-12-28 03:23:04 +09:00

322 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
public partial class Toolbar : OverlayContainer, IKeyBindingHandler<GlobalAction>
{
public const float HEIGHT = 40;
public const float TOOLTIP_HEIGHT = 30;
/// <summary>
/// Whether the user hid this <see cref="Toolbar"/> with <see cref="GlobalAction.ToggleToolbar"/>.
/// In this state, automatic toggles should not occur, respecting the user's preference to have no toolbar.
/// </summary>
private bool hiddenByUser;
public Action OnHome;
private ToolbarUserButton userButton;
private ToolbarRulesetSelector rulesetSelector;
private const double transition_time = 500;
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
// Toolbar and its components need keyboard input even when hidden.
public override bool PropagateNonPositionalInputSubTree => OverlayActivationMode.Value != OverlayActivation.Disabled;
public Toolbar()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, HEIGHT);
AlwaysPresent = true;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// this only needed to be set for the initial LoadComplete/Update, so layout completes and gets buttons in a state they can correctly handle keyboard input for hotkeys.
AlwaysPresent = false;
}
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
{
ToolbarBackground background;
HoverInterceptor interceptor;
Children = new Drawable[]
{
background = new ToolbarBackground(),
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
{
new Container
{
Name = "Left buttons",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Depth = float.MinValue,
Children = new Drawable[]
{
new Box
{
Colour = OsuColour.Gray(0.1f),
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarSettingsButton(),
new ToolbarHomeButton
{
Action = () => OnHome?.Invoke()
},
},
},
}
},
new Container
{
Name = "Ruleset selector",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuScrollContainer(Direction.Horizontal)
{
ScrollbarVisible = false,
RelativeSizeAxes = Axes.Both,
Masking = false,
Children = new Drawable[]
{
rulesetSelector = new ToolbarRulesetSelector()
}
},
new Box
{
Colour = ColourInfo.GradientHorizontal(OsuColour.Gray(0.1f).Opacity(0), OsuColour.Gray(0.1f)),
Width = 50,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
new Container
{
Name = "Right buttons",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
new Box
{
Colour = OsuColour.Gray(0.1f),
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarNewsButton(),
new ToolbarChangelogButton(),
new ToolbarWikiButton(),
new ToolbarRankingsButton(),
new ToolbarBeatmapListingButton(),
new ToolbarChatButton(),
new ToolbarSocialButton(),
new ToolbarMusicButton(),
//new ToolbarButton
//{
// Icon = FontAwesome.Solid.search
//},
userButton = new ToolbarUserButton(),
new ToolbarClock(),
new ToolbarNotificationButton(),
}
},
}
},
},
}
},
interceptor = new HoverInterceptor
{
RelativeSizeAxes = Axes.Both
}
};
((IBindable<bool>)background.ShowGradient).BindTo(interceptor.ReceivedHover);
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
}
protected override void LoadComplete()
{
base.LoadComplete();
rulesetSelector.Current.BindTo(ruleset);
}
public partial class ToolbarBackground : Container
{
public Bindable<bool> ShowGradient { get; } = new BindableBool();
private readonly Box gradientBackground;
public ToolbarBackground()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 80,
Colour = ColourInfo.GradientVertical(
OsuColour.Gray(0f).Opacity(0.7f), OsuColour.Gray(0).Opacity(0)),
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ShowGradient.BindValueChanged(_ => updateState(), true);
}
private void updateState()
{
if (ShowGradient.Value)
gradientBackground.FadeIn(2500, Easing.OutQuint);
else
gradientBackground.FadeOut(200, Easing.OutQuint);
}
}
/// <summary>
/// Whenever the mouse cursor is within the bounds of the toolbar, we want the background gradient to show, for toolbar button descriptions to be legible.
/// Unfortunately we also need to ensure that the toolbar buttons handle hover, to prevent the possibility of multiple descriptions being shown
/// due to hover events passing through multiple buttons.
/// This drawable is a workaround, that when placed front-most in the toolbar, allows to see whether hover events have been propagated through it without handling them.
/// </summary>
private partial class HoverInterceptor : Drawable
{
public IBindable<bool> ReceivedHover => receivedHover;
private readonly Bindable<bool> receivedHover = new BindableBool();
protected override bool OnHover(HoverEvent e)
{
receivedHover.Value = true;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
receivedHover.Value = false;
base.OnHoverLost(e);
}
}
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
bool blockShow = hiddenByUser || OverlayActivationMode.Value == OverlayActivation.Disabled;
if (state.NewValue == Visibility.Visible && blockShow)
{
State.Value = Visibility.Hidden;
return;
}
base.UpdateState(state);
}
protected override void PopIn()
{
this.MoveToY(0, transition_time, Easing.OutQuint);
this.FadeIn(transition_time / 4, Easing.OutQuint);
}
protected override void PopOut()
{
userButton.StateContainer?.Hide();
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
this.FadeOut(transition_time, Easing.InQuint);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (OverlayActivationMode.Value == OverlayActivation.Disabled)
return false;
switch (e.Action)
{
case GlobalAction.ToggleToolbar:
hiddenByUser = State.Value == Visibility.Visible; // set before toggling to allow the operation to always succeed.
ToggleVisibility();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}