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osu-lazer/osu.Game/Collections/CollectionManager.cs
2022-07-27 15:04:09 +09:00

63 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Overlays.Notifications;
using Realms;
namespace osu.Game.Collections
{
/// <summary>
/// Handles user-defined collections of beatmaps.
/// </summary>
public class CollectionManager : Component, IPostNotifications
{
public readonly BindableList<BeatmapCollection> Collections = new BindableList<BeatmapCollection>();
[Resolved]
private RealmAccess realm { get; set; }
[BackgroundDependencyLoader]
private void load()
{
}
protected override void LoadComplete()
{
base.LoadComplete();
realm.RegisterForNotifications(r => r.All<RealmBeatmapCollection>(), collectionsChanged);
}
private void collectionsChanged(IRealmCollection<RealmBeatmapCollection> sender, ChangeSet changes, Exception error)
{
// TODO: hook up with realm changes.
if (changes == null)
{
foreach (var collection in sender)
Collections.Add(new BeatmapCollection
{
Name = { Value = collection.Name },
BeatmapHashes = { Value = collection.BeatmapMD5Hashes },
});
}
}
public Action<Notification> PostNotification { protected get; set; }
public void DeleteAll()
{
Collections.Clear();
PostNotification?.Invoke(new ProgressCompletionNotification { Text = "Deleted all collections!" });
}
}
}