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167 lines
5.6 KiB
C#
167 lines
5.6 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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// Basic back button as it was on stable (kinda). No skinning possible for now
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public class BackButton : ClickableContainer
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{
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private TextAwesome icon;
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private Box leftBox;
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private Box rightBox;
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private const double transform_time = 600;
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private const int pulse_length = 250;
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private const float shear = 0.15f;
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public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
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public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
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private AudioSample sampleClick;
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public BackButton()
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{
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Size = SIZE_RETRACTED;
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}
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public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
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protected override bool OnHover(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// basic pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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if (duration == 0) duration = pulse_length * 2;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// slow pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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sampleClick = audio.Sample.Get(@"Menu/menuback");
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Children = new Drawable[]
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{
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leftBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.PinkDark,
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Shear = new Vector2(shear, 0),
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},
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 25,
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Icon = FontAwesome.fa_osu_left_o
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},
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}
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},
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new Container
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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Children = new Drawable[]
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{
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rightBox = new Box
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{
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Colour = colours.Pink,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = @"Back",
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}
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}
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}
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};
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Colour = Color4.White.Opacity(0.5f),
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};
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Add(flash);
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flash.FadeOutFromOne(200);
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flash.Expire();
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sampleClick.Play();
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return base.OnClick(state);
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}
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}
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}
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