mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
115 lines
3.8 KiB
C#
115 lines
3.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Rulesets.Mods;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
public abstract class WorkingBeatmap : IDisposable
|
|
{
|
|
public readonly BeatmapInfo BeatmapInfo;
|
|
|
|
public readonly BeatmapSetInfo BeatmapSetInfo;
|
|
|
|
public readonly BeatmapMetadata Metadata;
|
|
|
|
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
|
|
|
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
|
|
{
|
|
BeatmapInfo = beatmapInfo;
|
|
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
|
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
|
|
|
Mods.ValueChanged += mods => applyRateAdjustments();
|
|
|
|
beatmap = new Lazy<Beatmap>(populateBeatmap);
|
|
background = new Lazy<Texture>(populateBackground);
|
|
track = new Lazy<Track>(populateTrack);
|
|
waveform = new Lazy<Waveform>(populateWaveform);
|
|
}
|
|
|
|
protected abstract Beatmap GetBeatmap();
|
|
protected abstract Texture GetBackground();
|
|
protected abstract Track GetTrack();
|
|
protected virtual Waveform GetWaveform() => new Waveform();
|
|
|
|
public bool BeatmapLoaded => beatmap.IsValueCreated;
|
|
public Beatmap Beatmap => beatmap.Value;
|
|
private readonly Lazy<Beatmap> beatmap;
|
|
|
|
private Beatmap populateBeatmap()
|
|
{
|
|
var b = GetBeatmap() ?? new Beatmap();
|
|
|
|
// use the database-backed info.
|
|
b.BeatmapInfo = BeatmapInfo;
|
|
|
|
return b;
|
|
}
|
|
|
|
public bool BackgroundLoaded => background.IsValueCreated;
|
|
public Texture Background => background.Value;
|
|
private Lazy<Texture> background;
|
|
|
|
private Texture populateBackground() => GetBackground();
|
|
|
|
public bool TrackLoaded => track.IsValueCreated;
|
|
public Track Track => track.Value;
|
|
private Lazy<Track> track;
|
|
|
|
private Track populateTrack()
|
|
{
|
|
// we want to ensure that we always have a track, even if it's a fake one.
|
|
var t = GetTrack() ?? new TrackVirtual();
|
|
applyRateAdjustments(t);
|
|
return t;
|
|
}
|
|
|
|
public bool WaveformLoaded => waveform.IsValueCreated;
|
|
public Waveform Waveform => waveform.Value;
|
|
private readonly Lazy<Waveform> waveform;
|
|
|
|
private Waveform populateWaveform() => GetWaveform();
|
|
|
|
public void TransferTo(WorkingBeatmap other)
|
|
{
|
|
if (track.IsValueCreated && track.Value != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
|
other.track = track;
|
|
|
|
if (background.IsValueCreated && background.Value != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
|
other.background = background;
|
|
}
|
|
|
|
public virtual void Dispose()
|
|
{
|
|
if (BackgroundLoaded) Background.Dispose();
|
|
if (WaveformLoaded) Waveform.Dispose();
|
|
}
|
|
|
|
public void DisposeTrack()
|
|
{
|
|
if (!track.IsValueCreated) return;
|
|
|
|
track.Value?.Dispose();
|
|
track = null;
|
|
}
|
|
|
|
private void applyRateAdjustments(Track t = null)
|
|
{
|
|
if (t == null && track.IsValueCreated) t = track.Value;
|
|
if (t == null) return;
|
|
|
|
t.ResetSpeedAdjustments();
|
|
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
|
mod.ApplyToClock(t);
|
|
}
|
|
}
|
|
}
|