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osu-lazer/osu.Game/Overlays/Options/OptionsSection.cs
Drew DeVault f5f545df62 Refactor OsuColour into injected instance class
Which should allow you to change the color palette in the future for
skinning purposes.
2017-01-12 23:49:05 -05:00

78 lines
2.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Options
{
public abstract class OptionsSection : Container
{
protected FlowContainer content;
protected override Container<Drawable> Content => content;
public abstract FontAwesome Icon { get; }
public abstract string Header { get; }
private SpriteText headerLabel;
public OptionsSection()
{
Margin = new MarginPadding { Top = 20 };
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
const int headerSize = 26, headerMargin = 25;
const int borderSize = 2;
AddInternal(new Drawable[]
{
new Box
{
Colour = new Color4(0, 0, 0, 255),
RelativeSizeAxes = Axes.X,
Height = borderSize,
},
new Container
{
Padding = new MarginPadding
{
Top = 20 + borderSize,
Left = OptionsOverlay.CONTENT_MARGINS,
Right = OptionsOverlay.CONTENT_MARGINS,
Bottom = 10,
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new[]
{
headerLabel = new SpriteText
{
TextSize = headerSize,
Text = Header,
},
content = new FlowContainer
{
Margin = new MarginPadding { Top = headerSize + headerMargin },
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0, 50),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
}
},
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
headerLabel.Colour = colours.Pink;
}
}
}