mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:58:21 +08:00
217 lines
7.5 KiB
C#
217 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Database;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Online.Spectator;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
/// <summary>
|
|
/// A player instance which supports submitting scores to an online store.
|
|
/// </summary>
|
|
public abstract class SubmittingPlayer : Player
|
|
{
|
|
/// <summary>
|
|
/// The token to be used for the current submission. This is fetched via a request created by <see cref="CreateTokenRequest"/>.
|
|
/// </summary>
|
|
private long? token;
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
[Resolved]
|
|
private SpectatorClient spectatorClient { get; set; }
|
|
|
|
private TaskCompletionSource<bool> scoreSubmissionSource;
|
|
|
|
protected SubmittingPlayer(PlayerConfiguration configuration = null)
|
|
: base(configuration)
|
|
{
|
|
}
|
|
|
|
protected override void LoadAsyncComplete()
|
|
{
|
|
base.LoadAsyncComplete();
|
|
handleTokenRetrieval();
|
|
}
|
|
|
|
private bool handleTokenRetrieval()
|
|
{
|
|
// Token request construction should happen post-load to allow derived classes to potentially prepare DI backings that are used to create the request.
|
|
var tcs = new TaskCompletionSource<bool>();
|
|
|
|
if (Mods.Value.Any(m => !m.UserPlayable))
|
|
{
|
|
handleTokenFailure(new InvalidOperationException("Non-user playable mod selected."));
|
|
return false;
|
|
}
|
|
|
|
if (!api.IsLoggedIn)
|
|
{
|
|
handleTokenFailure(new InvalidOperationException("API is not online."));
|
|
return false;
|
|
}
|
|
|
|
var req = CreateTokenRequest();
|
|
|
|
if (req == null)
|
|
{
|
|
handleTokenFailure(new InvalidOperationException("Request could not be constructed."));
|
|
return false;
|
|
}
|
|
|
|
req.Success += r =>
|
|
{
|
|
Logger.Log($"Score submission token retrieved ({r.ID})");
|
|
token = r.ID;
|
|
tcs.SetResult(true);
|
|
};
|
|
req.Failure += handleTokenFailure;
|
|
|
|
api.Queue(req);
|
|
|
|
// Generally a timeout would not happen here as APIAccess will timeout first.
|
|
if (!tcs.Task.Wait(60000))
|
|
req.TriggerFailure(new InvalidOperationException("Token retrieval timed out (request never run)"));
|
|
|
|
return true;
|
|
|
|
void handleTokenFailure(Exception exception)
|
|
{
|
|
tcs.SetResult(false);
|
|
|
|
if (HandleTokenRetrievalFailure(exception))
|
|
{
|
|
if (string.IsNullOrEmpty(exception.Message))
|
|
Logger.Error(exception, "Failed to retrieve a score submission token.");
|
|
else
|
|
Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important);
|
|
|
|
Schedule(() =>
|
|
{
|
|
ValidForResume = false;
|
|
this.Exit();
|
|
});
|
|
}
|
|
else
|
|
{
|
|
// Gameplay is allowed to continue, but we still should keep track of the error.
|
|
// In the future, this should be visible to the user in some way.
|
|
Logger.Log($"Score submission token retrieval failed ({exception.Message})");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a token could not be retrieved for submission.
|
|
/// </summary>
|
|
/// <param name="exception">The error causing the failure.</param>
|
|
/// <returns>Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true.</returns>
|
|
protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true;
|
|
|
|
protected override async Task PrepareScoreForResultsAsync(Score score)
|
|
{
|
|
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
|
|
|
score.ScoreInfo.Date = DateTimeOffset.Now;
|
|
|
|
await submitScore(score).ConfigureAwait(false);
|
|
}
|
|
|
|
[Resolved]
|
|
private RealmAccess realm { get; set; }
|
|
|
|
protected override void StartGameplay()
|
|
{
|
|
base.StartGameplay();
|
|
|
|
// User expectation is that last played should be updated when entering the gameplay loop
|
|
// from multiplayer / playlists / solo.
|
|
realm.WriteAsync(r =>
|
|
{
|
|
var realmBeatmap = r.Find<BeatmapInfo>(Beatmap.Value.BeatmapInfo.ID);
|
|
if (realmBeatmap != null)
|
|
realmBeatmap.LastPlayed = DateTimeOffset.Now;
|
|
});
|
|
|
|
spectatorClient.BeginPlaying(GameplayState, Score);
|
|
}
|
|
|
|
public override bool OnExiting(ScreenExitEvent e)
|
|
{
|
|
bool exiting = base.OnExiting(e);
|
|
|
|
if (LoadedBeatmapSuccessfully)
|
|
{
|
|
submitScore(Score.DeepClone());
|
|
spectatorClient.EndPlaying(GameplayState);
|
|
}
|
|
|
|
return exiting;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct a request to be used for retrieval of the score token.
|
|
/// Can return null, at which point <see cref="HandleTokenRetrievalFailure"/> will be fired.
|
|
/// </summary>
|
|
[CanBeNull]
|
|
protected abstract APIRequest<APIScoreToken> CreateTokenRequest();
|
|
|
|
/// <summary>
|
|
/// Construct a request to submit the score.
|
|
/// Will only be invoked if the request constructed via <see cref="CreateTokenRequest"/> was successful.
|
|
/// </summary>
|
|
/// <param name="score">The score to be submitted.</param>
|
|
/// <param name="token">The submission token.</param>
|
|
protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
|
|
|
|
private Task submitScore(Score score)
|
|
{
|
|
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
|
|
if (token == null)
|
|
return Task.CompletedTask;
|
|
|
|
if (scoreSubmissionSource != null)
|
|
return scoreSubmissionSource.Task;
|
|
|
|
// if the user never hit anything, this score should not be counted in any way.
|
|
if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
|
|
return Task.CompletedTask;
|
|
|
|
scoreSubmissionSource = new TaskCompletionSource<bool>();
|
|
var request = CreateSubmissionRequest(score, token.Value);
|
|
|
|
request.Success += s =>
|
|
{
|
|
score.ScoreInfo.OnlineID = s.ID;
|
|
score.ScoreInfo.Position = s.Position;
|
|
|
|
scoreSubmissionSource.SetResult(true);
|
|
};
|
|
|
|
request.Failure += e =>
|
|
{
|
|
Logger.Error(e, $"Failed to submit score ({e.Message})");
|
|
scoreSubmissionSource.SetResult(false);
|
|
};
|
|
|
|
api.Queue(request);
|
|
return scoreSubmissionSource.Task;
|
|
}
|
|
}
|
|
}
|