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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs
2020-03-23 12:08:15 +09:00

21 lines
714 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
public class TaikoDifficultyHitObject : DifficultyHitObject
{
public readonly bool HasTypeChange;
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
: base(hitObject, lastObject, clockRate)
{
HasTypeChange = (lastObject as Hit)?.Type != (hitObject as Hit)?.Type;
}
}
}