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# Conflicts: # osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs # osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs # osu.Game/Tests/Visual/ModTestScene.cs # osu.Game/Tests/Visual/OsuTestScene.cs
36 lines
1021 B
C#
36 lines
1021 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneBananaShower : TestSceneCatchPlayer
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{
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[Test]
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public void TestBananaShower()
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{
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AddUntilStep("player is done", () => !Player.ValidForResume);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 3000, NewCombo = true });
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return beatmap;
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}
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}
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}
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