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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs
2021-02-05 15:36:47 +09:00

65 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Classic";
public override string Acronym => "CL";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.History;
public override string Description => "Feeling nostalgic?";
public override bool Ranked => false;
[SettingSource("Disable slider head judgement", "Scores sliders proportionally to the number of ticks hit.")]
public Bindable<bool> DisableSliderHeadJudgement { get; } = new BindableBool(true);
[SettingSource("Disable slider head tracking", "Pins slider heads at their starting position, regardless of time.")]
public Bindable<bool> DisableSliderHeadTracking { get; } = new BindableBool(true);
[SettingSource("Disable note lock lenience", "Applies note lock to the full hit window.")]
public Bindable<bool> DisableLenientNoteLock { get; } = new BindableBool(true);
public void ApplyToHitObject(HitObject hitObject)
{
switch (hitObject)
{
case Slider slider:
slider.IgnoreJudgement = !DisableSliderHeadJudgement.Value;
foreach (var head in slider.NestedHitObjects.OfType<SliderHeadCircle>())
{
head.TrackFollowCircle = !DisableSliderHeadTracking.Value;
head.JudgeAsNormalHitCircle = !DisableSliderHeadJudgement.Value;
}
break;
}
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
if (!DisableLenientNoteLock.Value)
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
}
}
}