mirror of
https://github.com/ppy/osu.git
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217 lines
9.8 KiB
C#
217 lines
9.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Users;
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using ParticipantsList = osu.Game.Screens.OnlinePlay.Multiplayer.Participants.ParticipantsList;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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[Cached]
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public class MultiplayerMatchSubScreen : RoomSubScreen
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{
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public override string Title { get; }
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public override string ShortTitle => "room";
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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private MultiplayerMatchSettingsOverlay settingsOverlay;
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private IBindable<bool> isConnected;
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public MultiplayerMatchSubScreen(Room room)
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{
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Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
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Activity.Value = new UserActivity.InLobby(room);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 105,
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Vertical = 20
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},
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new MultiplayerMatchHeader
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{
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OpenSettings = () => settingsOverlay.Show()
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}
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5, Vertical = 10 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[] { new ParticipantsListHeader() },
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new Drawable[]
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{
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new ParticipantsList
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{
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RelativeSizeAxes = Axes.Both
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},
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}
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}
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = 5 },
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Children = new Drawable[]
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{
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new OverlinedHeader("Beatmap"),
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new BeatmapSelectionControl { RelativeSizeAxes = Axes.X }
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}
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}
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}
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}
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}
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[] { new OverlinedHeader("Chat") },
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new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
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}
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}
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}
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},
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}
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}
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},
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new Drawable[]
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{
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new MultiplayerMatchFooter { SelectedItem = { BindTarget = SelectedItem } }
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}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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}
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},
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settingsOverlay = new MultiplayerMatchSettingsOverlay
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Playlist.BindCollectionChanged(onPlaylistChanged, true);
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client.LoadRequested += onLoadRequested;
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isConnected = client.IsConnected.GetBoundCopy();
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isConnected.BindValueChanged(connected =>
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{
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if (!connected.NewValue)
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Schedule(this.Exit);
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}, true);
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}
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public override bool OnBackButton()
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{
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if (client.Room != null && settingsOverlay.State.Value == Visibility.Visible)
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{
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settingsOverlay.Hide();
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return true;
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}
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return base.OnBackButton();
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}
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private void onPlaylistChanged(object sender, NotifyCollectionChangedEventArgs e) => SelectedItem.Value = Playlist.FirstOrDefault();
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private void onLoadRequested()
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{
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Debug.Assert(client.Room != null);
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int[] userIds = client.PlayingUsers.ToArray();
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StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds));
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (client != null)
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client.LoadRequested -= onLoadRequested;
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}
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}
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}
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