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mirror of https://github.com/ppy/osu.git synced 2025-01-18 11:52:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs
Jay Lawton 4095b2662b
Add consistentRatioPenalty to the Colour skill. (#31285)
* fix colour

* review fix

Co-authored-by: StanR <castl@inbox.ru>

* remove cancelled out operand

* increase nerf, adjust tests

* fix automated spacing issues

* up penalty

* adjust tests

* apply review changes

* fix nullable hell

---------

Co-authored-by: StanR <castl@inbox.ru>
2025-01-07 11:36:56 +00:00

32 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
[TestCase(2.837609165845338d, 200, "diffcalc-test")]
[TestCase(2.837609165845338d, 200, "diffcalc-test-strong")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(3.8005218640444949, 200, "diffcalc-test")]
[TestCase(3.8005218640444949, 200, "diffcalc-test-strong")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
}