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4095b2662b
* fix colour * review fix Co-authored-by: StanR <castl@inbox.ru> * remove cancelled out operand * increase nerf, adjust tests * fix automated spacing issues * up penalty * adjust tests * apply review changes * fix nullable hell --------- Co-authored-by: StanR <castl@inbox.ru>
32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Taiko.Difficulty;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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[TestCase(2.837609165845338d, 200, "diffcalc-test")]
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[TestCase(2.837609165845338d, 200, "diffcalc-test-strong")]
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public void Test(double expectedStarRating, int expectedMaxCombo, string name)
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=> base.Test(expectedStarRating, expectedMaxCombo, name);
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[TestCase(3.8005218640444949, 200, "diffcalc-test")]
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[TestCase(3.8005218640444949, 200, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
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=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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}
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