mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 18:27:26 +08:00
381 lines
15 KiB
C#
381 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Input.StateChanges;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Online.Spectator;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Replays.Legacy;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Tests.Gameplay;
|
|
using osu.Game.Tests.Mods;
|
|
using osu.Game.Tests.Visual.Spectator;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneSpectatorPlayback : OsuManualInputManagerTestScene
|
|
{
|
|
private TestRulesetInputManager playbackManager;
|
|
private TestRulesetInputManager recordingManager;
|
|
|
|
private Score recordingScore;
|
|
private Replay playbackReplay;
|
|
private TestSpectatorClient spectatorClient;
|
|
private ManualClock manualClock;
|
|
private TestReplayRecorder recorder;
|
|
private OsuSpriteText latencyDisplay;
|
|
private TestFramedReplayInputHandler replayHandler;
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("Setup containers", () =>
|
|
{
|
|
recordingScore = new Score
|
|
{
|
|
ScoreInfo =
|
|
{
|
|
BeatmapInfo = new BeatmapInfo(),
|
|
Ruleset = new OsuRuleset().RulesetInfo,
|
|
}
|
|
};
|
|
|
|
playbackReplay = new Replay();
|
|
manualClock = new ManualClock();
|
|
|
|
Child = new DependencyProvidingContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
CachedDependencies = new[]
|
|
{
|
|
(typeof(SpectatorClient), (object)(spectatorClient = new TestSpectatorClient())),
|
|
},
|
|
Children = new Drawable[]
|
|
{
|
|
spectatorClient,
|
|
new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
recordingManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
|
{
|
|
Recorder = recorder = new TestReplayRecorder(recordingScore)
|
|
{
|
|
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
|
|
},
|
|
Child = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
Colour = Color4.Brown,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Text = "Sending",
|
|
Scale = new Vector2(3),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
new TestInputConsumer()
|
|
}
|
|
},
|
|
}
|
|
},
|
|
new Drawable[]
|
|
{
|
|
playbackManager = new TestRulesetInputManager(TestCustomisableModRuleset.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
|
{
|
|
Clock = new FramedClock(manualClock),
|
|
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(playbackReplay)
|
|
{
|
|
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
|
|
},
|
|
Child = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
Colour = Color4.DarkBlue,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Text = "Receiving",
|
|
Scale = new Vector2(3),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
new TestInputConsumer()
|
|
}
|
|
},
|
|
}
|
|
}
|
|
}
|
|
},
|
|
latencyDisplay = new OsuSpriteText()
|
|
}
|
|
};
|
|
|
|
spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), recordingScore);
|
|
spectatorClient.OnNewFrames += onNewFrames;
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasic()
|
|
{
|
|
AddUntilStep("received frames", () => playbackReplay.Frames.Count > 50);
|
|
AddStep("stop sending frames", () => recorder.Expire());
|
|
AddUntilStep("wait for all frames received", () => playbackReplay.Frames.Count == recorder.SentFrames.Count);
|
|
}
|
|
|
|
[Test]
|
|
public void TestWithSendFailure()
|
|
{
|
|
AddUntilStep("received frames", () => playbackReplay.Frames.Count > 50);
|
|
|
|
int framesReceivedSoFar = 0;
|
|
int frameSendAttemptsSoFar = 0;
|
|
|
|
AddStep("start failing sends", () =>
|
|
{
|
|
spectatorClient.ShouldFailSendingFrames = true;
|
|
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
|
|
});
|
|
|
|
AddUntilStep("wait for next send attempt", () =>
|
|
{
|
|
framesReceivedSoFar = playbackReplay.Frames.Count;
|
|
return spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 1;
|
|
});
|
|
|
|
AddUntilStep("wait for more send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 10);
|
|
AddAssert("frames did not increase", () => framesReceivedSoFar == playbackReplay.Frames.Count);
|
|
|
|
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);
|
|
|
|
AddUntilStep("wait for next frames", () => framesReceivedSoFar < playbackReplay.Frames.Count);
|
|
|
|
AddStep("stop sending frames", () => recorder.Expire());
|
|
|
|
AddUntilStep("wait for all frames received", () => playbackReplay.Frames.Count == recorder.SentFrames.Count);
|
|
AddAssert("ensure frames were received in the correct sequence", () => playbackReplay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time)));
|
|
}
|
|
|
|
private void onNewFrames(int userId, FrameDataBundle frames)
|
|
{
|
|
foreach (var legacyFrame in frames.Frames)
|
|
{
|
|
var frame = new TestReplayFrame();
|
|
frame.FromLegacy(legacyFrame, null);
|
|
playbackReplay.Frames.Add(frame);
|
|
}
|
|
|
|
Logger.Log($"Received {frames.Frames.Count} new frames (total {playbackReplay.Frames.Count} of {recorder.SentFrames.Count})");
|
|
}
|
|
|
|
private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (latencyDisplay == null) return;
|
|
|
|
// propagate initial time value
|
|
if (manualClock.CurrentTime == 0)
|
|
{
|
|
manualClock.CurrentTime = Time.Current;
|
|
return;
|
|
}
|
|
|
|
if (!replayHandler.HasFrames)
|
|
return;
|
|
|
|
var lastFrame = playbackReplay.Frames.LastOrDefault();
|
|
|
|
// this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved).
|
|
// in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation.
|
|
if (lastFrame != null)
|
|
latency = Math.Max(latency, Time.Current - lastFrame.Time);
|
|
|
|
latencyDisplay.Text = $"latency: {latency:N1}";
|
|
|
|
double proposedTime = Time.Current - latency + Time.Elapsed;
|
|
|
|
// this will either advance by one or zero frames.
|
|
double? time = replayHandler.SetFrameFromTime(proposedTime);
|
|
|
|
if (time == null)
|
|
return;
|
|
|
|
manualClock.CurrentTime = time.Value;
|
|
}
|
|
|
|
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
|
{
|
|
public TestFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
protected override void CollectReplayInputs(List<IInput> inputs)
|
|
{
|
|
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
|
|
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
|
|
}
|
|
}
|
|
|
|
public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
|
|
{
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
|
|
|
|
private readonly Box box;
|
|
|
|
public TestInputConsumer()
|
|
{
|
|
Size = new Vector2(30);
|
|
|
|
Origin = Anchor.Centre;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
box = new Box
|
|
{
|
|
Colour = Color4.Black,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
Position = e.MousePosition;
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
|
|
{
|
|
if (e.Repeat)
|
|
return false;
|
|
|
|
box.Colour = Color4.White;
|
|
return true;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
|
|
{
|
|
box.Colour = Color4.Black;
|
|
}
|
|
}
|
|
|
|
public class TestRulesetInputManager : RulesetInputManager<TestAction>
|
|
{
|
|
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
: base(ruleset, variant, unique)
|
|
{
|
|
}
|
|
|
|
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
=> new TestKeyBindingContainer();
|
|
|
|
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
|
{
|
|
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
|
|
{
|
|
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
|
};
|
|
}
|
|
}
|
|
|
|
public class TestReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
|
{
|
|
public Vector2 Position;
|
|
|
|
public List<TestAction> Actions = new List<TestAction>();
|
|
|
|
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
|
|
: base(time)
|
|
{
|
|
Position = position;
|
|
Actions.AddRange(actions);
|
|
}
|
|
|
|
public TestReplayFrame()
|
|
{
|
|
}
|
|
|
|
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
|
{
|
|
Position = currentFrame.Position;
|
|
Time = currentFrame.Time;
|
|
if (currentFrame.MouseLeft)
|
|
Actions.Add(TestAction.Down);
|
|
}
|
|
|
|
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
|
{
|
|
ReplayButtonState state = ReplayButtonState.None;
|
|
|
|
if (Actions.Contains(TestAction.Down))
|
|
state |= ReplayButtonState.Left1;
|
|
|
|
return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
|
|
}
|
|
}
|
|
|
|
public enum TestAction
|
|
{
|
|
Down,
|
|
}
|
|
|
|
internal class TestReplayRecorder : ReplayRecorder<TestAction>
|
|
{
|
|
public List<ReplayFrame> SentFrames = new List<ReplayFrame>();
|
|
|
|
public TestReplayRecorder(Score score)
|
|
: base(score)
|
|
{
|
|
}
|
|
|
|
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
|
|
{
|
|
var testReplayFrame = new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
|
SentFrames.Add(testReplayFrame);
|
|
return testReplayFrame;
|
|
}
|
|
}
|
|
}
|
|
}
|