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ee0c67e114
I completely disagree with this from a UX perspective, but it's come up so often that I figure we should just let users bone themselves.
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class InputSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.InputHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<float, SizeSlider<float>>
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{
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LabelText = SkinSettingsStrings.GameplayCursorSize,
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.AutoCursorSize,
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Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
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Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
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},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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{
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Add(new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.DisableWinKey,
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Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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}
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}
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}
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