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osu-lazer/osu.Game/Screens/Play/HUD/InputTrigger.cs
2023-03-07 16:41:39 +09:00

27 lines
859 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An event trigger which can be used with <see cref="KeyCounter"/> to create visual tracking of button/key presses.
/// </summary>
public abstract partial class InputTrigger : Component
{
public event Action<bool>? OnActivate;
public event Action<bool>? OnDeactivate;
protected InputTrigger(string name)
{
Name = name;
}
protected void Activate(bool forwardPlayback = true) => OnActivate?.Invoke(forwardPlayback);
protected void Deactivate(bool forwardPlayback = true) => OnDeactivate?.Invoke(forwardPlayback);
}
}