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33 lines
1012 B
C#
33 lines
1012 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications.WebSocket.Events
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{
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/// <summary>
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/// A websocket message sent from the server when new messages arrive.
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/// </summary>
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[JsonObject(MemberSerialization.OptIn)]
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public class NewChatMessageData
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{
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[JsonProperty(@"messages")]
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public List<Message> Messages { get; set; } = null!;
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[JsonProperty(@"users")]
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private List<APIUser> users { get; set; } = null!;
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[OnDeserialized]
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private void onDeserialised(StreamingContext context)
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{
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foreach (var m in Messages)
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m.Sender = users.Single(u => u.OnlineID == m.SenderId);
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}
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}
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}
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