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osu-lazer/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs
2023-10-06 19:43:00 +02:00

36 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public partial class GameplayClockContainerTest
{
[TestCase(0)]
[TestCase(1)]
public void TestTrueGameplayRateWithGameplayAdjustment(double underlyingClockRate)
{
var trackVirtual = new TrackVirtual(60000) { Frequency = { Value = underlyingClockRate } };
var gameplayClock = new TestGameplayClockContainer(trackVirtual);
Assert.That(gameplayClock.GetTrueGameplayRate(), Is.EqualTo(2));
}
private partial class TestGameplayClockContainer : GameplayClockContainer
{
public TestGameplayClockContainer(IClock underlyingClock)
: base(underlyingClock, false, false)
{
AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0));
}
}
}
}