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osu-lazer/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs

40 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class TaikoHitObjectComposer : ScrollingHitObjectComposer<TaikoHitObject>
{
protected override bool ApplyHorizontalCentering => false;
public TaikoHitObjectComposer(TaikoRuleset ruleset)
: base(ruleset)
{
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new HitCompositionTool(),
new DrumRollCompositionTool(),
new SwellCompositionTool()
};
protected override DrawableRuleset<TaikoHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
new DrawableTaikoEditorRuleset(ruleset, beatmap, mods);
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new TaikoBlueprintContainer(this);
protected override BeatSnapGrid CreateBeatSnapGrid() => new TaikoBeatSnapGrid();
}
}