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osu-lazer/osu.Game/Database/BeatmapInfo.cs
Thomas Müller f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00

97 lines
3.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
using osu.Game.Beatmaps;
namespace osu.Game.Database
{
public class BeatmapInfo : IEquatable<BeatmapInfo>
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public int? OnlineBeatmapID { get; set; } = null;
public int? OnlineBeatmapSetID { get; set; } = null;
[ForeignKey(typeof(BeatmapSetInfo))]
public int BeatmapSetInfoID { get; set; }
[ManyToOne]
public BeatmapSetInfo BeatmapSet { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapMetadata Metadata { get; set; }
[ForeignKey(typeof(BaseDifficulty)), NotNull]
public int BaseDifficultyID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BaseDifficulty BaseDifficulty { get; set; }
public string Path { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public SampleSet SampleSet { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public PlayMode Mode { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
public string StoredBookmarks { get; internal set; }
[Ignore]
public int[] Bookmarks
{
get
{
return StoredBookmarks.Split(',').Select(b => int.Parse(b)).ToArray();
}
set
{
StoredBookmarks = string.Join(",", value);
}
}
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
private float starDifficulty = -1;
public float StarDifficulty
{
get
{
return (starDifficulty < 0) ? (BaseDifficulty?.OverallDifficulty ?? 5) : starDifficulty;
}
set { starDifficulty = value; }
}
public bool Equals(BeatmapInfo other)
{
return ID == other?.ID;
}
public bool AudioEquals(BeatmapInfo other) => other != null &&
BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
}
}