mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 01:17:27 +08:00
163 lines
5.2 KiB
C#
163 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Drawables.Cards;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.API.Requests;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Resources.Localisation.Web;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Ranking
|
|
{
|
|
public partial class FavouriteButton : OsuAnimatedButton
|
|
{
|
|
private readonly Box background;
|
|
private readonly SpriteIcon icon;
|
|
|
|
public readonly BeatmapSetInfo BeatmapSetInfo;
|
|
private APIBeatmapSet? beatmapSet;
|
|
private readonly Bindable<BeatmapSetFavouriteState> current;
|
|
|
|
private PostBeatmapFavouriteRequest? favouriteRequest;
|
|
private readonly LoadingLayer loading;
|
|
|
|
private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; } = null!;
|
|
|
|
public FavouriteButton(BeatmapSetInfo beatmapSetInfo)
|
|
{
|
|
BeatmapSetInfo = beatmapSetInfo;
|
|
current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
|
|
|
|
Size = new Vector2(50, 30);
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
background = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Depth = float.MaxValue
|
|
},
|
|
icon = new SpriteIcon
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(13),
|
|
Icon = FontAwesome.Regular.Heart,
|
|
},
|
|
loading = new LoadingLayer(true, false),
|
|
};
|
|
|
|
Action = toggleFavouriteStatus;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
current.BindValueChanged(_ => updateState(), true);
|
|
|
|
localUser.BindTo(api.LocalUser);
|
|
localUser.BindValueChanged(_ => updateUser(), true);
|
|
}
|
|
|
|
private void getBeatmapSet()
|
|
{
|
|
GetBeatmapSetRequest beatmapSetRequest = new GetBeatmapSetRequest(BeatmapSetInfo.OnlineID);
|
|
|
|
loading.Show();
|
|
beatmapSetRequest.Success += beatmapSet =>
|
|
{
|
|
this.beatmapSet = beatmapSet;
|
|
current.Value = new BeatmapSetFavouriteState(this.beatmapSet.HasFavourited, this.beatmapSet.FavouriteCount);
|
|
|
|
loading.Hide();
|
|
Enabled.Value = true;
|
|
};
|
|
beatmapSetRequest.Failure += e =>
|
|
{
|
|
Logger.Error(e, $"Failed to fetch beatmap info: {e.Message}");
|
|
|
|
loading.Hide();
|
|
Enabled.Value = false;
|
|
};
|
|
api.Queue(beatmapSetRequest);
|
|
}
|
|
|
|
private void toggleFavouriteStatus()
|
|
{
|
|
if (beatmapSet == null)
|
|
return;
|
|
|
|
Enabled.Value = false;
|
|
loading.Show();
|
|
|
|
var actionType = current.Value.Favourited ? BeatmapFavouriteAction.UnFavourite : BeatmapFavouriteAction.Favourite;
|
|
|
|
favouriteRequest?.Cancel();
|
|
favouriteRequest = new PostBeatmapFavouriteRequest(beatmapSet.OnlineID, actionType);
|
|
|
|
favouriteRequest.Success += () =>
|
|
{
|
|
bool favourited = actionType == BeatmapFavouriteAction.Favourite;
|
|
|
|
current.Value = new BeatmapSetFavouriteState(favourited, current.Value.FavouriteCount + (favourited ? 1 : -1));
|
|
|
|
Enabled.Value = true;
|
|
loading.Hide();
|
|
};
|
|
favouriteRequest.Failure += e =>
|
|
{
|
|
Logger.Error(e, $"Failed to {actionType.ToString().ToLowerInvariant()} beatmap: {e.Message}");
|
|
Enabled.Value = true;
|
|
loading.Hide();
|
|
};
|
|
|
|
api.Queue(favouriteRequest);
|
|
}
|
|
|
|
private void updateUser()
|
|
{
|
|
if (!(localUser.Value is GuestUser) && BeatmapSetInfo.OnlineID > 0)
|
|
getBeatmapSet();
|
|
else
|
|
{
|
|
Enabled.Value = false;
|
|
current.Value = new BeatmapSetFavouriteState(false, 0);
|
|
updateState();
|
|
TooltipText = BeatmapsetsStrings.ShowDetailsFavouriteLogin;
|
|
}
|
|
}
|
|
|
|
private void updateState()
|
|
{
|
|
if (current.Value.Favourited)
|
|
{
|
|
background.Colour = colours.Green;
|
|
icon.Icon = FontAwesome.Solid.Heart;
|
|
TooltipText = BeatmapsetsStrings.ShowDetailsUnfavourite;
|
|
}
|
|
else
|
|
{
|
|
background.Colour = colours.Gray4;
|
|
icon.Icon = FontAwesome.Regular.Heart;
|
|
TooltipText = BeatmapsetsStrings.ShowDetailsFavourite;
|
|
}
|
|
}
|
|
}
|
|
}
|