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63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public partial class CollectionButton : OsuAnimatedButton, IHasPopover
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{
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private readonly Box background;
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private readonly BeatmapInfo beatmapInfo;
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public CollectionButton(BeatmapInfo beatmapInfo)
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{
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this.beatmapInfo = beatmapInfo;
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Size = new Vector2(50, 30);
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(13),
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Icon = FontAwesome.Solid.Book,
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},
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};
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TooltipText = "collections";
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.Green;
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Action = this.ShowPopover;
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}
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// use Content for tracking input as some buttons might be temporarily hidden with DisappearToBottom, and they become hidden by moving Content away from screen.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
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public Popover GetPopover() => new CollectionPopover(beatmapInfo);
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}
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}
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