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osu-lazer/osu.Game/Screens/Ranking/CollectionButton.cs
2024-07-21 23:56:47 -07:00

63 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Screens.Ranking
{
public partial class CollectionButton : OsuAnimatedButton, IHasPopover
{
private readonly Box background;
private readonly BeatmapInfo beatmapInfo;
public CollectionButton(BeatmapInfo beatmapInfo)
{
this.beatmapInfo = beatmapInfo;
Size = new Vector2(50, 30);
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.Solid.Book,
},
};
TooltipText = "collections";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Green;
Action = this.ShowPopover;
}
// use Content for tracking input as some buttons might be temporarily hidden with DisappearToBottom, and they become hidden by moving Content away from screen.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
public Popover GetPopover() => new CollectionPopover(beatmapInfo);
}
}