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osu-lazer/osu.Game/Rulesets/Mods/ModNoFail.cs
2023-12-23 15:10:31 +01:00

44 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNoFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig
{
public override string Name => "No Fail";
public override string Acronym => "NF";
public override IconUsage? Icon => OsuIcon.ModNoFail;
public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition), typeof(ModCinema) };
private readonly Bindable<bool> showHealthBar = new Bindable<bool>();
/// <summary>
/// We never fail, 'yo.
/// </summary>
public bool PerformFail() => false;
public bool RestartOnFail => false;
public void ReadFromConfig(OsuConfigManager config)
{
config.BindWith(OsuSetting.ShowHealthDisplayWhenCantFail, showHealthBar);
}
public void ApplyToHUD(HUDOverlay overlay)
{
overlay.ShowHealthBar.BindTo(showHealthBar);
}
}
}