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66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsHeader : Container
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{
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private readonly LocalisableString heading;
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private readonly LocalisableString subheading;
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public SettingsHeader(LocalisableString heading, LocalisableString subheading)
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{
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this.heading = heading;
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this.subheading = subheading;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = heading,
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Font = OsuFont.TorusAlternate.With(size: 40),
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Margin = new MarginPadding
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{
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Left = SettingsPanel.CONTENT_MARGINS,
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Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
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},
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},
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new OsuSpriteText
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{
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Colour = colourProvider.Content2,
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Text = subheading,
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Font = OsuFont.GetFont(size: 18),
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Margin = new MarginPadding
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{
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Left = SettingsPanel.CONTENT_MARGINS,
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Bottom = 30
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},
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},
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}
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}
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};
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}
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}
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}
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