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osu-lazer/osu.Game.Rulesets.Osu/UI/AnyOrderHitPolicy.cs

24 lines
754 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
/// <summary>
/// An <see cref="IHitPolicy"/> which allows hitobjects to be hit in any order.
/// </summary>
public class AnyOrderHitPolicy : IHitPolicy
{
public IHitObjectContainer HitObjectContainer { get; set; } = null!;
public ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result) => ClickAction.Hit;
public void HandleHit(DrawableHitObject hitObject)
{
}
}
}