1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 17:27:39 +08:00
osu-lazer/osu.Game/Graphics/Containers/UserDimContainer.cs
2019-02-28 16:51:17 +09:00

88 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osuTK.Graphics;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that applies user-configured dim levels to its contents.
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
/// </summary>
public class UserDimContainer : Container
{
protected Bindable<double> DimLevel;
protected Bindable<bool> ShowStoryboard;
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
/// </summary>
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
/// <summary>
/// Whether or not the storyboard loaded should completely hide the background behind it.
/// </summary>
public Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
protected Container DimContainer;
protected override Container<Drawable> Content => DimContainer;
private readonly bool isStoryboard;
private const float background_fade_duration = 800;
/// <summary>
/// </summary>
/// <param name="isStoryboard">
/// Whether or not this instance of UserDimContainer contains a storyboard.
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/>
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>.
/// </param>
public UserDimContainer(bool isStoryboard = false)
{
DimContainer = new Container { RelativeSizeAxes = Axes.Both };
this.isStoryboard = isStoryboard;
AddInternal(DimContainer);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => updateBackgroundDim();
DimLevel.ValueChanged += _ => updateBackgroundDim();
ShowStoryboard.ValueChanged += _ => updateBackgroundDim();
StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateBackgroundDim();
}
private void updateBackgroundDim()
{
if (isStoryboard)
{
DimContainer.FadeTo(!ShowStoryboard.Value || DimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
}
else
{
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(ShowStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
}
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)DimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
}
}
}