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osu-lazer/osu.Game.Tests/Visual
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Dan Balasescu 69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
69a9fc9732 · 2021-11-23 16:07:03 +09:00
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2021-08-03 15:02:18 +03:00