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70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModNoScope : Mod, IApplicableToScoreProcessor, IApplicableToPlayer
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{
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public override string Name => "No Scope";
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public override string Acronym => "NS";
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public override ModType Type => ModType.Fun;
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public override IconUsage? Icon => FontAwesome.Solid.EyeSlash;
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public override double ScoreMultiplier => 1;
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/// <summary>
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/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
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/// </summary>
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protected const float MIN_ALPHA = 0.0002f;
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protected const float TRANSITION_DURATION = 100;
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protected readonly BindableNumber<int> CurrentCombo = new BindableInt();
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protected readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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protected float ComboBasedAlpha;
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the cursor becomes completely hidden",
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SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
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)]
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public abstract BindableInt HiddenComboCount { get; }
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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public void ApplyToPlayer(Player player)
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{
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IsBreakTime.BindTo(player.IsBreakTime);
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}
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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if (HiddenComboCount.Value == 0) return;
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CurrentCombo.BindTo(scoreProcessor.Combo);
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CurrentCombo.BindValueChanged(combo =>
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{
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ComboBasedAlpha = Math.Max(MIN_ALPHA, 1 - (float)combo.NewValue / HiddenComboCount.Value);
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}, true);
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}
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}
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public partial class HiddenComboSlider : RoundedSliderBar<int>
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{
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public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText;
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}
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}
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