mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 15:17:28 +08:00
6dcd9427ac
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
88 lines
3.3 KiB
C#
88 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Catch.Beatmaps;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Mods
|
|
{
|
|
public class CatchModMirror : ModMirror, IApplicableToBeatmap
|
|
{
|
|
public override string Description => "Fruits are flipped horizontally.";
|
|
|
|
/// <remarks>
|
|
/// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>,
|
|
/// as <see cref="CatchBeatmapProcessor"/> applies offsets in <see cref="CatchBeatmapProcessor.PostProcess"/>.
|
|
/// <see cref="IApplicableToBeatmap"/> runs after post-processing, while <see cref="IApplicableToHitObject"/> runs before it.
|
|
/// </remarks>
|
|
public void ApplyToBeatmap(IBeatmap beatmap)
|
|
{
|
|
foreach (var hitObject in beatmap.HitObjects)
|
|
applyToHitObject(hitObject);
|
|
}
|
|
|
|
private void applyToHitObject(HitObject hitObject)
|
|
{
|
|
var catchObject = (CatchHitObject)hitObject;
|
|
|
|
switch (catchObject)
|
|
{
|
|
case Fruit fruit:
|
|
mirrorEffectiveX(fruit);
|
|
break;
|
|
|
|
case JuiceStream juiceStream:
|
|
mirrorEffectiveX(juiceStream);
|
|
mirrorJuiceStreamPath(juiceStream);
|
|
break;
|
|
|
|
case BananaShower bananaShower:
|
|
mirrorBananaShower(bananaShower);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mirrors the effective X position of <paramref name="catchObject"/> and its nested hit objects.
|
|
/// </summary>
|
|
private static void mirrorEffectiveX(CatchHitObject catchObject)
|
|
{
|
|
catchObject.OriginalX = CatchPlayfield.WIDTH - catchObject.OriginalX;
|
|
catchObject.XOffset = -catchObject.XOffset;
|
|
|
|
foreach (var nested in catchObject.NestedHitObjects.Cast<CatchHitObject>())
|
|
{
|
|
nested.OriginalX = CatchPlayfield.WIDTH - nested.OriginalX;
|
|
nested.XOffset = -nested.XOffset;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mirrors the path of the <paramref name="juiceStream"/>.
|
|
/// </summary>
|
|
private static void mirrorJuiceStreamPath(JuiceStream juiceStream)
|
|
{
|
|
var controlPoints = juiceStream.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray();
|
|
foreach (var point in controlPoints)
|
|
point.Position = new Vector2(-point.Position.X, point.Position.Y);
|
|
|
|
juiceStream.Path = new SliderPath(controlPoints, juiceStream.Path.ExpectedDistance.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mirrors X positions of all bananas in the <paramref name="bananaShower"/>.
|
|
/// </summary>
|
|
private static void mirrorBananaShower(BananaShower bananaShower)
|
|
{
|
|
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
|
|
banana.XOffset = CatchPlayfield.WIDTH - banana.XOffset;
|
|
}
|
|
}
|
|
}
|