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fb3d319d0e
Allows correct handling now that beatmap skins are also a thing.
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class GlowPiece : Container
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{
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public GlowPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = textures.Get(name),
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Blending = BlendingMode.Additive,
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Alpha = 0.5f
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}, s => s.GetTexture("Play/osu/hitcircle") == null);
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}
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}
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}
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