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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
Dean Herbert fb3d319d0e Make fallback bool into a function
Allows correct handling now that beatmap skins are also a thing.
2018-03-20 16:40:11 +09:00

32 lines
943 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ExplodePiece : Container
{
public ExplodePiece()
{
Size = new Vector2(128);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
{
Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}, s => s.GetTexture("Play/osu/hitcircle") == null);
}
}
}