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osu-lazer/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs
2024-01-21 12:17:16 +09:00

49 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public partial class TestSceneBarLine : ManiaSkinnableTestScene
{
[Test]
public void TestMinor()
{
AddStep("Create barlines", recreate);
}
private void recreate()
{
var stageDefinitions = new List<StageDefinition>
{
new StageDefinition(4),
};
SetContents(_ =>
{
var maniaPlayfield = new ManiaPlayfield(stageDefinitions);
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
for (int i = 0; i < 64; i++)
{
maniaPlayfield.Add(new BarLine
{
StartTime = Time.Current + i * 500,
Major = i % 4 == 0,
});
}
});
return maniaPlayfield;
});
}
}
}