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41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Skinning;
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#nullable enable
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namespace osu.Game.Screens.Edit
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{
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/// <summary>
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/// A <see cref="SkinProvidingContainer"/> that fires <see cref="ISkinSource.SourceChanged"/> when users have made a change to the beatmap skin
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/// of the map being edited.
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/// </summary>
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public class EditorSkinProvidingContainer : RulesetSkinProvidingContainer
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{
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private readonly EditorBeatmapSkin? beatmapSkin;
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public EditorSkinProvidingContainer(EditorBeatmap editorBeatmap)
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: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin)
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{
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beatmapSkin = editorBeatmap.BeatmapSkin;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (beatmapSkin != null)
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beatmapSkin.BeatmapSkinChanged += TriggerSourceChanged;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (beatmapSkin != null)
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beatmapSkin.BeatmapSkinChanged -= TriggerSourceChanged;
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}
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}
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}
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