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62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Input;
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using System;
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using System.Linq;
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namespace osu.Game.Graphics.UserInterface
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{
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public class FocusedTextBox : OsuTextBox
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{
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protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
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protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
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public Action Exit;
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private bool focus;
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public bool HoldFocus
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{
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get { return focus; }
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set
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{
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focus = value;
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if (!focus && HasFocus)
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inputManager.ChangeFocus(null);
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}
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}
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private InputManager inputManager;
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[BackgroundDependencyLoader]
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private void load(UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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}
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protected override bool OnFocus(InputState state)
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{
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var result = base.OnFocus(state);
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BorderThickness = 0;
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return result;
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}
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protected override void OnFocusLost(InputState state)
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{
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if (state.Keyboard.Keys.Any(key => key == Key.Escape))
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{
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if (Text.Length > 0)
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Text = string.Empty;
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else
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Exit?.Invoke();
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}
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base.OnFocusLost(state);
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}
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public override bool RequestingFocus => HoldFocus;
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}
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}
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