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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class Multiplayer : OnlinePlayScreen
{
[Resolved]
private MultiplayerClient client { get; set; }
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (client.Room == null)
return;
Debug.Assert(client.LocalUser != null);
switch (client.LocalUser.State)
{
case MultiplayerUserState.Spectating:
break;
case MultiplayerUserState.WaitingForLoad:
case MultiplayerUserState.Loaded:
case MultiplayerUserState.Playing:
client.AbortGameplay();
break;
default:
client.ChangeState(MultiplayerUserState.Idle);
break;
}
}
protected override string ScreenTitle => "Multiplayer";
protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
}
}