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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Skinning.Argon;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public partial class TestSceneComboCounter : ManiaSkinnableTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("setup", () => SetContents(s =>
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{
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if (s is ArgonSkin)
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return new ArgonManiaComboCounter();
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if (s is LegacySkin)
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return new LegacyManiaComboCounter();
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return new LegacyManiaComboCounter();
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}));
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AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
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AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
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}
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}
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}
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