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46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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public class TestSceneCatchModRelax : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[Test]
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public void TestModRelax() => CreateModTest(new ModTestData
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{
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Mod = new CatchModRelax(),
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Autoplay = false,
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PassCondition = () =>
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{
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var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
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return Player.ScoreProcessor.Combo.Value > 0;
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},
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Fruit
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{
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X = CatchPlayfield.CENTER_X
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}
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}
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}
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});
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}
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}
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