mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 23:42:54 +08:00
93 lines
3.1 KiB
C#
93 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
using osu.Game.Graphics.Containers;
|
|
|
|
namespace osu.Game.Screens.Backgrounds
|
|
{
|
|
public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
|
|
{
|
|
private WorkingBeatmap beatmap;
|
|
|
|
/// <summary>
|
|
/// Whether or not user dim settings should be applied to this Background.
|
|
/// </summary>
|
|
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
|
|
|
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
|
|
|
private readonly UserDimContainer fadeContainer;
|
|
|
|
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
|
|
|
|
public virtual WorkingBeatmap Beatmap
|
|
{
|
|
get => beatmap;
|
|
set
|
|
{
|
|
if (beatmap == value && beatmap != null)
|
|
return;
|
|
|
|
beatmap = value;
|
|
|
|
Schedule(() =>
|
|
{
|
|
LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() =>
|
|
{
|
|
float newDepth = 0;
|
|
if (Background != null)
|
|
{
|
|
newDepth = Background.Depth + 1;
|
|
Background.FinishTransforms();
|
|
Background.FadeOut(250);
|
|
Background.Expire();
|
|
}
|
|
|
|
b.Depth = newDepth;
|
|
fadeContainer.Add(Background = b);
|
|
Background.BlurSigma = BlurTarget;
|
|
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
|
|
}));
|
|
});
|
|
}
|
|
}
|
|
|
|
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
|
|
{
|
|
Beatmap = beatmap;
|
|
InternalChild = fadeContainer = CreateFadeContainer();
|
|
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
|
|
}
|
|
|
|
public override bool Equals(BackgroundScreen other)
|
|
{
|
|
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
|
|
if (otherBeatmapBackground == null) return false;
|
|
|
|
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
|
|
}
|
|
|
|
protected class BeatmapBackground : Background
|
|
{
|
|
private readonly WorkingBeatmap beatmap;
|
|
|
|
public BeatmapBackground(WorkingBeatmap beatmap)
|
|
{
|
|
this.beatmap = beatmap;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
|
|
}
|
|
}
|
|
}
|
|
}
|