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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySmoke.cs
2022-09-18 18:32:33 -07:00

115 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Rendering;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacySmoke : Smoke
{
private const double initial_fade_out_duration = 2500;
private const double re_fade_in_speed = 3;
private const double re_fade_in_duration = 50;
private const double final_fade_out_duration = 7500;
private const float initial_alpha = 0.8f;
private const float re_fade_in_alpha = 1.4f;
protected override double LifetimeAfterSmokeEnd
{
get
{
double initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
return final_fade_out_duration + initialFadeOutDurationTrunc * (1 + re_fade_in_speed);
}
}
private readonly ISkin skin;
public LegacySmoke(ISkin skin)
{
this.skin = skin;
Radius = 3;
}
protected override void LoadComplete()
{
base.LoadComplete();
Texture = skin.GetTexture("cursor-smoke");
}
protected override DrawNode CreateDrawNode() => new LegacySmokeDrawNode(this);
protected class LegacySmokeDrawNode : SmokeDrawNode
{
private double initialFadeOutDurationTrunc;
private double initialFadeOutTime;
private double reFadeInTime;
private double finalFadeOutTime;
public LegacySmokeDrawNode(ITexturedShaderDrawable source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
}
protected override void UpdateDrawVariables(IRenderer renderer)
{
base.UpdateDrawVariables(renderer);
initialFadeOutTime = Math.Min(CurrentTime, SmokeEndTime);
reFadeInTime = re_fade_in_speed * (CurrentTime - SmokeEndTime) + SmokeEndTime - initialFadeOutDurationTrunc;
finalFadeOutTime = CurrentTime - initialFadeOutDurationTrunc * (1 + 1 / re_fade_in_speed);
}
protected override Color4 ColorAtTime(double pointTime)
{
var color = Color4.White;
double timeDoingInitialFadeOut = initialFadeOutTime - pointTime;
if (timeDoingInitialFadeOut > 0)
{
float fraction = Math.Clamp((float)(timeDoingInitialFadeOut / initial_fade_out_duration), 0, 1);
fraction = MathF.Pow(fraction, 5);
color.A = (1 - fraction) * initial_alpha;
}
if (color.A > 0)
{
double timeDoingReFadeIn = reFadeInTime - pointTime;
double timeDoingFinalFadeOut = finalFadeOutTime - pointTime;
if (timeDoingFinalFadeOut > 0)
{
float fraction = Math.Clamp((float)(timeDoingFinalFadeOut / final_fade_out_duration), 0, 1);
fraction = MathF.Pow(fraction, 5);
color.A = (1 - fraction) * re_fade_in_alpha;
}
else if (timeDoingReFadeIn > 0)
{
float fraction = Math.Clamp((float)(timeDoingReFadeIn / re_fade_in_duration), 0, 1);
fraction = 1 - MathF.Pow(1 - fraction, 5);
color.A = fraction * (re_fade_in_alpha - color.A) + color.A;
}
}
return color;
}
}
}
}