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osu-lazer/osu.Game/Overlays/Mods/ModPanel.cs
2023-06-18 13:59:36 +02:00

101 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public partial class ModPanel : ModSelectPanel, IFilterable
{
public Mod Mod => modState.Mod;
public override BindableBool Active => modState.Active;
protected override float IdleSwitchWidth => 54;
protected override float ExpandedSwitchWidth => 70;
private readonly ModState modState;
public ModPanel(ModState modState)
{
this.modState = modState;
Title = Mod.Name;
Description = Mod.Description;
SwitchContainer.Child = new ModSwitchSmall(Mod)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Active = { BindTarget = Active },
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
};
}
public ModPanel(Mod mod)
: this(new ModState(mod))
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.ForModType(Mod.Type);
}
protected override void LoadComplete()
{
base.LoadComplete();
modState.ValidForSelection.BindValueChanged(_ => updateFilterState());
modState.MatchingTextFilter.BindValueChanged(_ => updateFilterState(), true);
}
protected override void Select()
{
modState.PendingConfiguration = Mod.RequiresConfiguration;
Active.Value = true;
}
protected override void Deselect()
{
modState.PendingConfiguration = false;
Active.Value = false;
}
#region Filtering support
/// <seealso cref="ModState.Visible"/>
public bool Visible => modState.Visible;
public override IEnumerable<LocalisableString> FilterTerms => new[]
{
Mod.Name,
Mod.Acronym,
Mod.Description
};
public override bool MatchingFilter
{
get => modState.MatchingTextFilter.Value;
set => modState.MatchingTextFilter.Value = value;
}
private void updateFilterState()
{
this.FadeTo(Visible ? 1 : 0);
}
#endregion
}
}