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115 lines
3.3 KiB
C#
115 lines
3.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Users
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{
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public class Avatar : Container
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{
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public Drawable Sprite;
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private long userId;
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private OsuGameBase game;
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private Texture guestTexture;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGameBase game, TextureStore textures)
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{
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this.game = game;
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guestTexture = textures.Get(@"Online/avatar-guest");
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}
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public long UserId
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{
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get { return userId; }
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set
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{
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if (userId == value)
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return;
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userId = value;
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invalidateSprite();
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}
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}
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private Task loadTask;
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private void invalidateSprite()
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{
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Sprite?.FadeOut(100);
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Sprite?.Expire();
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Sprite = null;
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}
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private void updateSprite()
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{
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if (loadTask != null || Sprite != null) return;
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var newSprite = userId > 1 ? new OnlineSprite($@"https://a.ppy.sh/{userId}", guestTexture) : new Sprite { Texture = guestTexture };
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newSprite.FillMode = FillMode.Fill;
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loadTask = newSprite.LoadAsync(game, s =>
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{
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Sprite = s;
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Add(Sprite);
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Sprite.FadeInFromZero(200);
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loadTask = null;
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});
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}
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private double timeVisible;
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private bool shouldUpdate => Sprite != null || timeVisible > 500;
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protected override void Update()
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{
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base.Update();
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if (!shouldUpdate)
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{
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//Special optimisation to not start loading until we are within bounds of our closest ScrollContainer parent.
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ScrollContainer scroll = null;
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IContainer cursor = this;
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while (scroll == null && (cursor = cursor.Parent) != null)
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scroll = cursor as ScrollContainer;
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if (scroll?.ScreenSpaceDrawQuad.Intersects(ScreenSpaceDrawQuad) ?? true)
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timeVisible += Time.Elapsed;
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else
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timeVisible = 0;
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}
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if (shouldUpdate)
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updateSprite();
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}
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public class OnlineSprite : Sprite
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{
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private readonly string url;
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private readonly Texture fallbackTexture;
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public OnlineSprite(string url, Texture fallbackTexture = null)
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{
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Debug.Assert(url != null);
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this.url = url;
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this.fallbackTexture = fallbackTexture;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(url) ?? fallbackTexture;
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}
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}
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}
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}
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