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c8a64c5950
Before I go with a hammer to redesign these, I want to remove stuff that does nothing first. Hard-breaks API to allow rulesets to specify an enumerable of custom sections rather than two specific weird ones. For specific rulesets: - osu!: - Stack leniency slider merged into difficulty section. - osu!taiko: - Approach rate and circle size sliders removed. - Colours section removed. - osu!catch: - No functional changes. - osu!mania: - Special style toggle merged into difficulty section. - Colours section removed.
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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public partial class ColoursSection : SetupSection
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{
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public override LocalisableString Title => EditorSetupStrings.ColoursHeader;
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private LabelledColourPalette comboColours = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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comboColours = new LabelledColourPalette
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{
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Label = EditorSetupStrings.HitCircleSliderCombos,
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FixedLabelWidth = LABEL_WIDTH,
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ColourNamePrefix = EditorSetupStrings.ComboColourPrefix
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}
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};
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if (Beatmap.BeatmapSkin != null)
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comboColours.Colours.BindTo(Beatmap.BeatmapSkin.ComboColours);
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}
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}
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}
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