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83 lines
2.7 KiB
C#
83 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSpectator : ScreenTestScene
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{
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[Cached(typeof(SpectatorStreamingClient))]
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private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
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[Resolved]
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private OsuGameBase game { get; set; }
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[Test]
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public void TestBasicSpectatingFlow()
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{
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AddStep("add streaming client", () => Add(testSpectatorStreamingClient));
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AddStep("load screen", () => LoadScreen(new Spectator(testSpectatorStreamingClient.StreamingUser)));
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AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
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AddStep("send frames", () => testSpectatorStreamingClient.SendFrames());
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}
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[Test]
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public void TestSpectatingDuringGameplay()
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{
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// should seek immediately to available frames
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}
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[Test]
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public void TestHostStartsPlayingWhileAlreadyWatching()
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{
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// should restart either immediately or after running out of frames
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}
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[Test]
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public void TestHostFails()
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{
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// should replay until running out of frames then fail
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}
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[Test]
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public void TestStopWatchingDuringPlay()
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{
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// should immediately exit and unbind from streaming client
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}
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internal class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
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public void StartPlay()
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{
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((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState
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{
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BeatmapID = beatmaps.GetAllUsableBeatmapSets().First().Beatmaps.First().OnlineBeatmapID,
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RulesetID = 0,
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});
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}
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public void SendFrames()
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{
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((ISpectatorClient)this).UserSentFrames((int)StreamingUser.Id, new FrameDataBundle(new[]
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{
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// todo: populate more frames
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new LegacyReplayFrame(0, 0, 0, ReplayButtonState.Left1)
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}));
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}
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}
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}
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}
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