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39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.Objects.Drawables;
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using osu.Game.Rulesets.Pippidon.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Pippidon.UI
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{
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[Cached]
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public class DrawablePippidonRuleset : DrawableScrollingRuleset<PippidonHitObject>
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{
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public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Left;
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TimeRange.Value = 6000;
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}
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protected override Playfield CreatePlayfield() => new PippidonPlayfield();
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay);
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public override DrawableHitObject<PippidonHitObject> CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h);
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protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo);
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}
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}
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