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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/AlternatingMonoPattern.cs

54 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
{
/// <summary>
/// Encodes a list of <see cref="MonoStreak"/>s.
/// <see cref="MonoStreak"/>s with the same <see cref="MonoStreak.RunLength"/> are grouped together.
/// </summary>
public class AlternatingMonoPattern
{
/// <summary>
/// <see cref="MonoStreak"/>s that are grouped together within this <see cref="AlternatingMonoPattern"/>.
/// </summary>
public readonly List<MonoStreak> MonoStreaks = new List<MonoStreak>();
/// <summary>
/// The parent <see cref="RepeatingHitPatterns"/> that contains this <see cref="AlternatingMonoPattern"/>
/// </summary>
public RepeatingHitPatterns Parent = null!;
/// <summary>
/// Index of this <see cref="AlternatingMonoPattern"/> within it's parent <see cref="RepeatingHitPatterns"/>
/// </summary>
public int Index;
/// <summary>
/// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="AlternatingMonoPattern"/>.
/// </summary>
public TaikoDifficultyHitObject FirstHitObject => MonoStreaks[0].FirstHitObject;
/// <summary>
/// Determine if this <see cref="AlternatingMonoPattern"/> is a repetition of another <see cref="AlternatingMonoPattern"/>. This
/// is a strict comparison and is true if and only if the colour sequence is exactly the same.
/// </summary>
public bool IsRepetitionOf(AlternatingMonoPattern other)
{
return HasIdenticalMonoLength(other) &&
other.MonoStreaks.Count == MonoStreaks.Count &&
other.MonoStreaks[0].HitType == MonoStreaks[0].HitType;
}
/// <summary>
/// Determine if this <see cref="AlternatingMonoPattern"/> has the same mono length of another <see cref="AlternatingMonoPattern"/>.
/// </summary>
public bool HasIdenticalMonoLength(AlternatingMonoPattern other)
{
return other.MonoStreaks[0].RunLength == MonoStreaks[0].RunLength;
}
}
}