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366 lines
15 KiB
C#
366 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay
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{
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public class DrawableRoomPlaylistItem : OsuRearrangeableListItem<PlaylistItem>
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{
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public Action<PlaylistItem> RequestDeletion;
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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private Container maskingContainer;
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private Container difficultyIconContainer;
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private LinkFlowContainer beatmapText;
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private LinkFlowContainer authorText;
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private ExplicitContentBeatmapPill explicitContentPill;
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private ModDisplay modDisplay;
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private readonly Bindable<BeatmapInfo> beatmap = new Bindable<BeatmapInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();
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public readonly PlaylistItem Item;
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private readonly bool allowEdit;
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private readonly bool allowSelection;
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protected override bool ShouldBeConsideredForInput(Drawable child) => allowEdit || !allowSelection || SelectedItem.Value == Model;
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public DrawableRoomPlaylistItem(PlaylistItem item, bool allowEdit, bool allowSelection)
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: base(item)
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{
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Item = item;
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// TODO: edit support should be moved out into a derived class
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this.allowEdit = allowEdit;
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this.allowSelection = allowSelection;
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beatmap.BindTo(item.Beatmap);
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ruleset.BindTo(item.Ruleset);
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requiredMods.BindTo(item.RequiredMods);
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ShowDragHandle.Value = allowEdit;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (!allowEdit)
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HandleColour = HandleColour.Opacity(0);
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maskingContainer.BorderColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);
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beatmap.BindValueChanged(_ => scheduleRefresh());
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ruleset.BindValueChanged(_ => scheduleRefresh());
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requiredMods.CollectionChanged += (_, __) => scheduleRefresh();
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refresh();
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}
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private ScheduledDelegate scheduledRefresh;
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private void scheduleRefresh()
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{
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scheduledRefresh?.Cancel();
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scheduledRefresh = Schedule(refresh);
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}
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private void refresh()
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{
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difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods) { Size = new Vector2(32) };
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beatmapText.Clear();
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beatmapText.AddLink(Item.Beatmap.ToString(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString());
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authorText.Clear();
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if (Item.Beatmap?.Value?.Metadata?.Author != null)
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{
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authorText.AddText("mapped by ");
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authorText.AddUserLink(Item.Beatmap.Value?.Metadata.Author);
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}
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bool hasExplicitContent = Item.Beatmap.Value.BeatmapSet.OnlineInfo?.HasExplicitContent == true;
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explicitContentPill.Alpha = hasExplicitContent ? 1 : 0;
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modDisplay.Current.Value = requiredMods.ToArray();
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}
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protected override Drawable CreateContent()
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{
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Action<SpriteText> fontParameters = s => s.Font = OsuFont.Default.With(weight: FontWeight.SemiBold);
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return maskingContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Masking = true,
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CornerRadius = 10,
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Children = new Drawable[]
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{
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new Box // A transparent box that forces the border to be drawn if the panel background is opaque
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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},
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new PanelBackground
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{
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RelativeSizeAxes = Axes.Both,
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Beatmap = { BindTarget = beatmap }
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 8 },
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Spacing = new Vector2(8, 0),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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difficultyIconContainer = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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beatmapText = new LinkFlowContainer(fontParameters) { AutoSizeAxes = Axes.Both },
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10f, 0),
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10f, 0),
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Children = new Drawable[]
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{
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authorText = new LinkFlowContainer(fontParameters) { AutoSizeAxes = Axes.Both },
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explicitContentPill = new ExplicitContentBeatmapPill
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{
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Alpha = 0f,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding { Top = 3f },
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}
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},
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},
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new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Child = modDisplay = new ModDisplay
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{
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Scale = new Vector2(0.4f),
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DisplayUnrankedText = false,
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ExpansionMode = ExpansionMode.AlwaysExpanded
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}
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}
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}
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}
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}
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}
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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X = -10,
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ChildrenEnumerable = CreateButtons().Select(button => button.With(b =>
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{
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b.Anchor = Anchor.Centre;
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b.Origin = Anchor.Centre;
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}))
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}
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}
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};
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}
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protected virtual IEnumerable<Drawable> CreateButtons() =>
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new Drawable[]
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{
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new PlaylistDownloadButton(Item)
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{
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Size = new Vector2(50, 30)
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},
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new PlaylistRemoveButton
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{
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Size = new Vector2(30, 30),
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Alpha = allowEdit ? 1 : 0,
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Action = () => RequestDeletion?.Invoke(Model),
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},
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};
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public class PlaylistRemoveButton : GrayButton
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{
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public PlaylistRemoveButton()
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: base(FontAwesome.Solid.MinusSquare)
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{
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TooltipText = "Remove from playlist";
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Icon.Scale = new Vector2(0.8f);
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}
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (allowSelection)
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SelectedItem.Value = Model;
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return true;
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}
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private class PlaylistDownloadButton : BeatmapPanelDownloadButton
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{
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private readonly PlaylistItem playlistItem;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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public PlaylistDownloadButton(PlaylistItem playlistItem)
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: base(playlistItem.Beatmap.Value.BeatmapSet)
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{
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this.playlistItem = playlistItem;
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Alpha = 0;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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State.BindValueChanged(stateChanged, true);
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FinishTransforms(true);
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}
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private void stateChanged(ValueChangedEvent<DownloadState> state)
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{
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switch (state.NewValue)
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{
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case DownloadState.LocallyAvailable:
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// Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching.
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if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null)
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State.Value = DownloadState.NotDownloaded;
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else
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this.FadeTo(0, 500);
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break;
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default:
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this.FadeTo(1, 500);
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break;
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}
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}
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}
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// For now, this is the same implementation as in PanelBackground, but supports a beatmap info rather than a working beatmap
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private class PanelBackground : Container // todo: should be a buffered container (https://github.com/ppy/osu-framework/issues/3222)
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{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public PanelBackground()
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{
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InternalChildren = new Drawable[]
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{
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new UpdateableBeatmapBackgroundSprite
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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Beatmap = { BindTarget = Beatmap }
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},
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new FillFlowContainer
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{
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Depth = -1,
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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Alpha = 0.5f,
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Children = new[]
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{
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// The left half with no gradient applied
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Width = 0.4f,
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},
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// Piecewise-linear gradient with 2 segments to make it appear smoother
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.7f)),
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Width = 0.4f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.7f), new Color4(0, 0, 0, 0.4f)),
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Width = 0.4f,
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},
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}
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}
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};
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}
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}
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}
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}
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